Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Vehicle Teleoperation Interfaces
Autonomous Robots
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Human-Robot Teaming for Search and Rescue
IEEE Pervasive Computing
Common metrics for human-robot interaction
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Automating the display of third person/stealth views of virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Keyboard before Head Tracking Depresses User Success in Remote Camera Control
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Natural interaction enhanced remote camera control for teleoperation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
"Moving to the centre": A gaze-driven remote camera control for teleoperation
Interacting with Computers
Following a large unpredictable group of targets among obstacles
MIG'10 Proceedings of the Third international conference on Motion in games
Exploring camera viewpoint control models for a multi-tasking setting in teleoperation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ownership and control of point of view in remote assistance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.01 |
A video stream from a single camera is often the foundation for situational awareness in teleoperation activities. Poor camera placement, narrow field-of-view and other camera properties can significantly impair the operator's perceptual link to the environment, inviting cognitive mistakes and general disorientation. This paper provides a brief overview of viewpoint control research for 3D virtual environments (VE) to motivate a user study that evaluates the effectiveness of viewpoint controls on a simulated robotic vehicle. Findings suggest that providing a camera that is controlled independently from the orientation of the vehicle may facilitate wayfinding tasks. Moreover, there is evidence to support the use of separate cameras and interfaces for different navigational subtasks.