Special cinematographic effects with virtual movie cameras
IEEE Computer Graphics and Applications
Principles of traditional animation applied to 3D computer animation
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Pictorial communication: pictures and the synthetic universe
Pictorial communication in virtual and real environments
A computer graphics system for visualizing spacecraft in orbit
Pictorial communication in virtual and real environments
Design and evaluation of a visual display aid for orbital maneuvering
Pictorial communication in virtual and real environments
Sensory conflict in motion sickness: an observer theory approach
Pictorial communication in virtual and real environments
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Automatic viewing control for 3D direct manipulation
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Artificial intelligence: a modern approach
Artificial intelligence: a modern approach
CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Cognitive issues in virtual reality
Virtual environments and advanced interface design
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visual task characterization for automated visual discourse synthesis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automating the generation of coordinated multimedia explanations
Readings in intelligent user interfaces
Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Cognitive modeling: knowledge, reasoning and planning for intelligent characters
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Simulator sickness and presence in a high field-of-view virtual environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Planning animation cinematography and shot structure to communicate theme and mood
Proceedings of the 2nd international symposium on Smart graphics
Where Am I? What Am I Looking At?
IEEE Computer Graphics and Applications
Inbetweening for computer animation utilizing moving point constraints
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Interpolating splines with local tension, continuity, and bias control
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Robotic camera control for remote exploration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Model to Support the Design of Multiplayer Games
Presence: Teleoperators and Virtual Environments
Declarative camera control for automatic cinematography
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
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In order to gain a greater insight into the relationships that exist between entities in three-dimensional (3D) datasets, the scientific, engineering, and arts communities are increasingly using interactive visualization and virtual reality (VR) techniques. They have realized that interactively visualizing 3D datasets from different viewpoints makes it possible to achieve a better understanding of the underlying dataset structure. Viewpoints can be either static or dynamic as in an interactive fly-through. However, unskilled users often select flight paths (or viewing situations) that cause nauseous effects that detrimentally distract the user from the task at hand. Interactions between multiple users or virtual agents in a virtual environment present further challenges because it is necessary for the user to monitor multiple activities concurrently. If the user has to make decisions based on what is taking place in a complex virtual environment, then it is very important that correct and appropriate viewpoints are maintained, For example, flight simulator debriefing tools require first and third person viewing so that the actions that have taken place can be understood. In these situations there is a need to select multiple viewpoints for each participant. Consequently (because of the high cognitive load), maintaining control over a number of different viewpoints is very challenging. Within this paper the authors describe the real-time automatic display controller they have developed for third person/stealth views of a multi-participant virtual environment--where it is important for users to gain a global and localized understanding of the tasks being performed. They discuss important cinematic conventions and how these are set in the context of characterizing a 3D communication medium, as well as determining their role for optimal viewing parameters. The real time automatic display controller is of particular benefit to applications such as scientific visualization, flight simulation, engineering/architectural modeling, scene of accident reconstruction/analysis, and other complex human-system behavior analysis applications.