CamDroid: a system for implementing intelligent camera control
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Cognitive issues in virtual reality
Virtual environments and advanced interface design
The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realtime constraint-based cinematography for complex interactive 3D worlds
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
The Room Effect: Metric Spatial Knowledge of Local and Separated Regions
Presence: Teleoperators and Virtual Environments
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Information visualizations for knowledge acquisition: The impact of dimensionality and color coding
Computers in Human Behavior
The impact of dimensionality and color coding of information visualizations on knowledge acquisition
Knowledge and Information Visualization
Investigation of effects of virtual reality environments on learning performance of technical skills
Computers in Human Behavior
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Cognitive repositioning is crucial for anticipating the content of the visual scene from new vantage points in virtual environments (VE). This repositioning may be performed using either a first-(immersive-like) or a third-person imagery perspective (via an imaginary avatar). A three-phase study examined the effect of mental representation richness and imagery perspective on the anticipation of new vantage points and their associated objects inside an unfamiliar but meaningfully organized VE. Results showed that the initial level of encoding affects the construction of spatial knowledge, whose exploration is then constrained mostly by the imagery perspective that has been adopted, and the spatial arrangement of the environment. A third-person perspective involves mental extrapolation of directions with the help of a scanning process whose rate of processing is faster than the process used to generate the missing 3-D representation of first-person perspectives. Finally, anticipation of a new vantage point precedes access to its associated object mainly when adopting a first-person perspective for exploring the environment. These findings may prove to be of potential interest when defining cognitively valid rules for real-time automatic camera control in VEs.