International Journal of Human-Computer Studies
Computers as Theatre
GamePlan: Serious Gaming for Place Making
Proceedings of the second Australasian conference on Interactive entertainment
Neural Correlates of First-Person Perspective as One Constituent of Human Self-Consciousness
Journal of Cognitive Neuroscience
The benefits of third-person perspective in virtual and augmented reality?
Proceedings of the ACM symposium on Virtual reality software and technology
Cameras and point-of-view in the gamespace
ACM SIGGRAPH 2002 conference abstracts and applications
Journal of Cognitive Neuroscience
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning
Presence: Teleoperators and Virtual Environments
Communications of the ACM - Creating a science of games
Opening new dimensions for e-Tourism
Virtual Reality
Proceedings of the 2nd International Conference on Fun and Games
Playability in action videogames: a qualitative design model
Human-Computer Interaction
Hi-index | 0.03 |
This study investigates the influence of a first-person perspective (1PP) and a third-person perspective (3PP), respectively, on the affective appraisal and on the user engagement of a three-dimensional virtual environment in SECOND LIFE. Participants explored the environment while searching for five targets during a limited time span, using either a 1PP or a 3PP. No significant overall effect was found for viewing perspective on the appraisal of the three-dimensional virtual environment on the dimensions of arousal and valence. However, a 3PP yields more perceived control over the avatar and the events, which is a requirement for engagement. Analysis of the performance on the search task shows that participants using a 3PP find more objects but also need more time to find them. The present results suggest that a 3PP conveys a more distinct impression of the environment, thereby increasing engagement, and probably induces a different viewing strategy. Hence, a 3PP appears preferable for simulation and training applications in which the correct assessment of the affective properties of an environment is essential.