Effect of dynamic camera control on spatial reasoning in 3D spaces

  • Authors:
  • Ogechi Nnadi;Ute Fischer;Michael Boyce;Michael Nitsche

  • Affiliations:
  • Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology;Georgia Institute of Technology

  • Venue:
  • Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
  • Year:
  • 2008

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Abstract

Game worlds have to be presented to players via some form of visualization to be accessible. Consequently, there is a direct dependency between the virtual game world and this form of presentation. But how does the camera work affect our understanding of the game space? We implemented a dynamic camera system that procedurally switches camera styles depending on the type of region the player is in. We then tested to what degree this camera behavior affects the players' understanding of the game world and its zoning in comparison with a control group playing the same zoned environment with a default camera. In both cases, recognition of the zones was lower than expected but our results show that after an initial learning phase the recognition was significantly faster when the dynamic camera system was active. Players also appeared to be less "lost" in the game world. The results validate the role of the camera in virtual spaces and suggest a stronger role for visualization strategies in 3D game worlds.