Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Energy constraints on parameterized models
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Constraint methods for neural networks and computer graphics
Constraint methods for neural networks and computer graphics
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The virtual erector set: dynamic simulation with linear recursive constraint propagation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Proceedings on Graphics interface '88
Physically-based models with rigid and deformable components
Proceedings on Graphics interface '88
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An implicit formulation for precise contact modeling between flexible solids
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Integrating pointer variables into one-way constraint models
ACM Transactions on Computer-Human Interaction (TOCHI)
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive physically-based manipulation of discrete/continuous models
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fast dynamic simulation of flexible and rigid bodies with kinematic constraints
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Constraint-Based Facial Animation
Constraints
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Practical parameterization of rotations using the exponential map
Journal of Graphics Tools
Motion planning for computer animation and virtual reality applications
CA '95 Proceedings of the Computer Animation
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
Six degree-of-freedom haptic rendering using voxel sampling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Using particles to sample and control implicit surfaces
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Physically based rigging for deformable characters
Graphical Models
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
Real-time control of physically based simulations using gentle forces
ACM SIGGRAPH Asia 2008 papers
Optimizing cubature for efficient integration of subspace deformations
ACM SIGGRAPH Asia 2008 papers
Controlling deformable material with dynamic morph targets
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A robust and efficient Lagrangian constraint toolkit for the simulation of 1D structures
Computer-Aided Design
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Towards virtually cooking chinese food
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Subspace self-collision culling
ACM SIGGRAPH 2010 papers
Point Cloud Glue: constraining simulations using the procrustes transform
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Intuitive control of dynamic simulation using improved implicit constraint enforcement
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
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We describe a fast method for creating physically based animationof non-rigid objects. Rapid simulation of non- rigid behavior isbased on global deformations. Con- straints are used to connectnon-rigid pieces to each other, forming complex models. Constraintsalso provide mo- tion control, allowing model points to be movedaccurately along specified trajectories. The use of deformationsthat are linear in the state of the system causes the constraintmatrices to be constant. Pre-inverting these matrices there- foreyields an enormous benefit in performance, allowing reasonablycomplex models to be manipulated at interac- tive speed.