DyRT: dynamic response textures for real time deformation simulation with graphics hardware

  • Authors:
  • Doug L. James;Dinesh K. Pai

  • Affiliations:
  • University of British Columbia;University of British Columbia

  • Venue:
  • Proceedings of the 29th annual conference on Computer graphics and interactive techniques
  • Year:
  • 2002

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Abstract

In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achieved using a Dynamic Response Texture, or DyRT, that can be mapped onto any conventional animation as an optional rendering stage using commodity graphics hardware. The DyRT simulation process employs precomputed modal vibration models excited by rigid body motions. We present several examples, with an emphasis on bone-based character animation for interactive applications.