Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models

  • Authors:
  • Jernej Barbič;Doug James

  • Affiliations:
  • Carnegie Mellon University, Pittsburgh, PA;Cornell University, Ithaca, NY

  • Venue:
  • SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
  • Year:
  • 2007

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Abstract

Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as 6-DoF haptic force-feedback rendering. Unfortunately, at very high temporal rates (1 kHz for haptics), there is often insufficient time to resolve distributed contact between geometrically complex objects. In this paper, we present a spatially and temporally adaptive sample-based approach to approximate contact forces under hard real-time constraints. The approach is CPU based, and supports contact between a rigid and a reduced deformable model with complex geometry. Penalty-based contact forces are efficiently resolved using a multi-resolution point-based representation for one object, and a signed-distance field for the other. Hard realtime approximation of distributed contact forces uses multi-level progressive point-contact sampling, and exploits temporal coherence, graceful degradation and other optimizations. We present several examples of 6-DoF haptic rendering of geometrically complex rigid and deformable objects in distributed contact at real-time kilohertz rates.