Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Fast contact force computation for nonpenetrating rigid bodies
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A practical model for hair mutual interactions
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simulation of clothing with folds and wrinkles
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
GI '04 Proceedings of the 2004 Graphics Interface Conference
Quasi-rigid objects in contact
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast frictional dynamics for rigid bodies
ACM SIGGRAPH 2005 Papers
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Velocity-based shock propagation for multibody dynamics animation
ACM Transactions on Graphics (TOG)
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
A finite element method for animating large viscoplastic flow
ACM SIGGRAPH 2007 papers
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Staggered projections for frictional contact in multibody systems
ACM SIGGRAPH Asia 2008 papers
Deforming meshes that split and merge
ACM SIGGRAPH 2009 papers
Asynchronous contact mechanics
ACM SIGGRAPH 2009 papers
Interactive simulation of surgical needle insertion and steering
ACM SIGGRAPH 2009 papers
SPH granular flow with friction and cohesion
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Modeling friction and air effects between cloth and deformable bodies
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Reproduction of the behavior of the wet cloths taking the atmospheric pressure into account
ACM SIGGRAPH 2013 Posters
Numerical methods for linear complementarity problems in physics-based animation
ACM SIGGRAPH 2013 Courses
Technical Section: A Lagrangian framework for simulating granular material with high detail
Computers and Graphics
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Dynamics with contact are often formulated as a constrained optimization problem. This approach allows handling in an integrated manner both non-penetration and frictional constraints. Following developments in the computational mechanics field, we have designed an algorithm for adding the simulation of adhesive contact constraints in the context of state-of-the-art constraint-based contact solvers. We show that implicit adhesion constraints can be handled with minor changes to existing solvers, and we demonstrate our algorithm on a diverse range of objects, including mass-spring cloth, volumetric finite-element models, and rigid bodies.