Dynamic skinning for popping dance

  • Authors:
  • HongJung Son;JungHyun Han

  • Affiliations:
  • Game Research Center, College of Information and Communications, Korea University, Seoul, Korea;Game Research Center, College of Information and Communications, Korea University, Seoul, Korea

  • Venue:
  • ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
  • Year:
  • 2006

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Abstract

This paper presents an efficient technique to enhance the realism of character animation by adding muscle dynamics. Focusing on the isometric contraction of muscles, the proposed algorithm takes normal mesh and clenched mesh, and uses the disparity between them to simulate the skin vibration. The skin simulation algorithm is integrated with an example-based skinning, and shows real-time performance. The proposed approach proves to be useful for animating popping dance.