SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
I-COLLIDE: an interactive and exact collision detection system for large-scale environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
3D game engine design: a practical approach to real-time computer graphics
3D game engine design: a practical approach to real-time computer graphics
Constraints methods for flexible models
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Dynamic real-time deformations using space & time adaptive sampling
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Sphere-tree construction using dynamic medial axis approximation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
Efficient collision detection of complex deformable models using AABB trees
Journal of Graphics Tools
Real-time Collision Detection for Virtual Surgery
CA '99 Proceedings of the Computer Animation
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization
IEEE Transactions on Visualization and Computer Graphics
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
Strands and hair: modeling, animation, and rendering
ACM SIGGRAPH 2007 courses
Realistic hair simulation: animation and rendering
ACM SIGGRAPH 2008 classes
Technical Section: Visual computing for medical diagnosis and treatment
Computers and Graphics
Dynamic clothing collision resolution using PSO
International Journal of Computer Applications in Technology
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The context of this research is the development of a pedagogical surgery simulator for colon cancer removal. More precisely, we would like to simulate the gesture which consists of moving the small intestine folds away from the cancerous tissues of the colon. This paper presents a method for animating the small intestine and the mesentery (the tissue that connects it to the main vessels) in real-time, thus enabling user-interaction through virtual surgical tools during the simulation. The main issue that we solve here is the real-time processing of multiple collisions and self-collisions that occur between the intestine and mesentery folds.