The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Controlling dynamic simulation with kinematic constraints
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Energy constraints on parameterized models
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Multi-dimensional input techniques and articulated figure positioning by multiple constraints
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Computational modeling for the computer animation of legged figures
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Simulation of object and human skin formations in a grasping task
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Analytical methods for dynamic simulation of non-penetrating rigid bodies
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Guaranteed ray intersections with implicit surfaces
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Physical modeling with B-spline surfaces for interactive design and animation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Geometric collisions for time-dependent parametric surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Deformation of n-dimensional objects
SMA '91 Proceedings of the first ACM symposium on Solid modeling foundations and CAD/CAM applications
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dressing animated synthetic actors with complex deformable clothes
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An algorithm with linear complexity for interactive, physically-based modeling of large proteins
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Smooth interpolation of orientations with angular velocity constraints using quaternions
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive modeling enhanced with constraints and physics with applications in molecular modeling
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A compaction algorithm for non-convex polygons and its application
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
Dynamic NURBS with geometric constraints for interactive sculpting
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Simple constrained deformations for geometric modeling and interactive design
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Position-based physics: simulating the motion of many highly interacting spheres and polyhedra
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Constrained optimal framings of curves and surfaces using quaternion Gauss maps
Proceedings of the conference on Visualization '98
Haptic sculpting of dynamic surfaces
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Integrated mechanically based CAE system
Proceedings of the fifth ACM symposium on Solid modeling and applications
Modelling physical objects for simulation
WSC '91 Proceedings of the 23rd conference on Winter simulation
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A modeling system based on dynamic constraints
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A 3D graphic environment for garments design
From geometric modeling to shape modeling
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fast animation and control of nonrigid structures
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Realistic autonomous fish for virtual reality
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
Complex Models for Animating Synthetic Actors
IEEE Computer Graphics and Applications
Interactively Deformable Models for Surgery Simulation
IEEE Computer Graphics and Applications
An Evolving System for Simulating Clothes on Virtual Actors
IEEE Computer Graphics and Applications
A simple Physics model to animate human hair modeled in 2D strips in real time
Proceedings of the Eurographic workshop on Computer animation and simulation
Animating deformable models: different approaches
CA '95 Proceedings of the Computer Animation
Optimization-Based Virtual Surface Contact Manipulation at Force Control Rates
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Motion sketching for control of rigid-body simulations
ACM Transactions on Graphics (TOG)
An Enhanced Framework for Real-Time Hair Animation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Digital restoration using volumetric scanning
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization
IEEE Transactions on Visualization and Computer Graphics
Breathe easy: model and control of simulated respiration for animation
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Physically based rigging for deformable characters
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Multi-layered deformable surfaces for virtual clothing
Proceedings of the ACM symposium on Virtual reality software and technology
Cybernetics and Systems Analysis
Cords: Geometric Curve Primitives for Modeling Contact
IEEE Computer Graphics and Applications
Breathe easy: model and control of human respiration for computer animation
Graphical Models - Special issue on SCA 2004
Arc-length preserving curve deformation based on subdivision
Journal of Computational and Applied Mathematics - Special issue: The international symposium on computing and information (ISCI2004)
Swirling-sweepers: constant-volume modeling
Graphical Models - Special issue on PG2004
Physically based rigging for deformable characters
Graphical Models
SINERGIA laparoscopic virtual reality simulator: Didactic design and technical development
Computer Methods and Programs in Biomedicine
A Virtual Environment Testbed for Training Laparoscopic Surgical Skills
Presence: Teleoperators and Virtual Environments
Volume conserving finite element simulations of deformable models
ACM SIGGRAPH 2007 papers
TRACKS: toward directable thin shells
ACM SIGGRAPH 2007 papers
Optimization in model matching and perceptual organization
Neural Computation
3D virtual apparel design for industrial applications
Computer-Aided Design
Volume-preserving space deformation
Computers and Graphics
A 3-D collision handling algorithm for surgery simulation based on feedback fuzzy logic
IEEE Transactions on Information Technology in Biomedicine - Special section on biomedical informatics
Camera control in computer graphics: models, techniques and applications
ACM SIGGRAPH ASIA 2009 Courses
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Real-time simulation of self-collisions for virtual intestinal surgery
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
Point Cloud Glue: constraining simulations using the procrustes transform
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Optimized damping for dynamic simulations
Proceedings of the 25th Spring Conference on Computer Graphics
Implicit constraint enforcement for rigid body dynamic simulation
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part I
Intuitive control of dynamic simulation using improved implicit constraint enforcement
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
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Simulating flexible models can create aesthetic motion for computer animation. Animators can control these motions through the use of constraints on the physical behavior of the models. This paper shows how to use mathematical constraint methods based on physics and on optimization theory to create controlled, realistic animation of physically-based flexible models. Two types of constraints are presented in this paper: reaction constraints (RCs) and augrmented Lagrangian constraints (ALCs). RCs allow the fast computation of collisions of flexible models with polygonal models. In addition, RCs allow flexible models to be pushed and pulled under the control of an animator. ALCs create animation effects such as volume-preserving squashing and the molding of taffy-like substances. ALCs are compatible with RCs. In this paper, we describe how to apply these constraint methods to a flexible model that uses finite elements.