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Dressing animated synthetic actors with complex deformable clothes
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Versatile and efficient techniques for simulating cloth and other deformable objects
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MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Large steps in cloth simulation
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VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A 3D graphic environment for garments design
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VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
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Web3D '03 Proceedings of the eighth international conference on 3D Web technology
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CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
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IEEE Transactions on Visualization and Computer Graphics
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AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Multi-layered deformable surfaces for virtual clothing
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Presence: Teleoperators and Virtual Environments
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Presence: Teleoperators and Virtual Environments
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Pattern computation for compression garment by a physical/geometric approach
Computer-Aided Design
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ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
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In this paper, we first describe the State-of-the-Art in cloth modeling and animation, followed by a survey of the evolution of our work on the cloth generation and animation process toward evolving requirements. We then describe a more general system able to create autonomous clothes which may be worn by any synthetic human. We explain the method for creating both the clothes and the virtual humans.