Interactive simulation of fire in virtual building environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Can we get there from here? (panel): current challenges in cloth design, modeling and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient nonlinear finite element modeling of nonrigid objects via optimization of mesh models
Computer Vision and Image Understanding - Special issue on CAD-based computer vision
An Evolving System for Simulating Clothes on Virtual Actors
IEEE Computer Graphics and Applications
Virtual Hell: A Trip Through the Flames
IEEE Computer Graphics and Applications
Real Time Muscle Deformations using Mass-Spring Systems
CGI '98 Proceedings of the Computer Graphics International 1998
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Traditionally, continuous deformable models are represented using control points that are arranged in a grid format. The interaction properties between these points are controlled via a series of interconnections that are used in physically based modeling to represent environmental effects within a simulation. These effects vary from the transfer of forces from one control point (or node) to its neighboring nodes, through to representing real-world forces such as friction and energy damping that affect any object placed in an uncontrolled environment. This paper presents a real-time, computationally inexpensive environment for accurate simulations of sheet materials on a personal computer. The approach described differs from other techniques through its novel use of multilayer sheet structures. The ultimate aim is to incorporate into the environment the capacity to simulate a range of temperatures. A pseudo-immersive “window on world” (WoW) environment is used to handle the implementation of the real-time, aesthetically accurate deformation algorithm (MaSSE-Mass-Spring Simulation Engine). The motion of the sheet is controlled by simulated gravity and through its interaction with a mouse-pointing device. In addition, the mouse may be used to manipulate the sheet. An obvious application of the environment is centered on mechanical engineering-based real-time simulations of heat-sensitive sheet materials. This would allow for a wide range of applications in virtual manufacturing.