Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Spectrum
An Evolving System for Simulating Clothes on Virtual Actors
IEEE Computer Graphics and Applications
3-D Reconstruction of Multipart Self-Occluding Objects
ACCV '98 Proceedings of the Third Asian Conference on Computer Vision-Volume II
Computer Modeling, Analysis and Synthesis of Dressed Humans
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Human figure synthesis and animation for virtual space teleconferencing
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Three-dimensional reconstruction of sculptured objects
Three-dimensional reconstruction of sculptured objects
Computer modeling, analysis, and synthesis of dressed humans
IEEE Transactions on Circuits and Systems for Video Technology
3D Clothes Modeling from Photo Cloned Human Body
VW '00 Proceedings of the Second International Conference on Virtual Worlds
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A camera based image capturing and 3D reconstruction system for human body modeling is presented. The system is essentially based on shape from contour and uses deformable superquadrics as modeling primitive. From the superquadrics model, in the case of human body, a parametric surface model is derived which is used in mannequin modeling. The performance of the system is evaluated in terms of user interaction, time taken, and accuracy.