Dynamic 3D Models with Local and Global Deformations: Deformable Superquadrics
IEEE Transactions on Pattern Analysis and Machine Intelligence
Motion-based part segmentation, shape and motion estimation of multi-part objects
Motion-based part segmentation, shape and motion estimation of multi-part objects
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
Shape and Nonrigid Motion Estimation Through Physics-Based Synthesis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Model-based estimation of 3D human motion with occlusion based on active multi-viewpoint selection
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
A 3D Reconstruction System for Human Body Modeling
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
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In this paper we present a method for 3-D reconstruction of human bodies with application in CAD systems for garment design. The reconstruction scheme uses image information from several arbitrary views and deformable superquadrics as the models of the body parts. Two visual cues are used: occluding contours and stereo (possibly aided by projected patterns). Our preliminary experiments show that the reconstruction is more complete than in purely stereo or structured light based methods and more precise than the reconstruction from occluding contours only. From the reconstructed human body, the body measurements can be taken automatically, and used in garment design. We give an example of draping of virtual garment over the photo-realistic 3D model of the imaged human. One can easily envision the use of the described algorithms in the development of custom-fit garment retail software over the Internet, which would include the possibility of trying the garment on in virtual reality.