Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
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ArtDefo: accurate real time deformable objects
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Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A user-programmable vertex engine
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DyRT: dynamic response textures for real time deformation simulation with graphics hardware
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Interactive skeleton-driven dynamic deformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Combining Active and Passive Simulations for Secondary Motion
IEEE Computer Graphics and Applications
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Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
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ACM SIGGRAPH 2003 Papers
Continuous capture of skin deformation
ACM SIGGRAPH 2003 Papers
MODELING ANIMALS WITH BONES, MUSCLES, AND SKIN
MODELING ANIMALS WITH BONES, MUSCLES, AND SKIN
GI '04 Proceedings of the 2004 Graphics Interface Conference
A Versatile and Robust Model for Geometrically Complex Deformable Solids
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ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
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ACM SIGGRAPH 2005 Papers
Dynamic skinning: adding real-time dynamic effects to an existing character animation
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Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
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ACM SIGGRAPH 2007 papers
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ACM SIGGRAPH 2007 papers
Elastic secondary deformations by vector field integration
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
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ACM SIGGRAPH 2010 papers
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ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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Volumetric subspace mesh deformation with structure preservation
Computer Animation and Virtual Worlds
Real-time example-based elastic deformation
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Real-time example-based elastic deformation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surface-based deformable model that can interactively emulate the dynamics of both low-and high-frequency volumetric effects. Given a surface mesh and a few sample sequences of its physical behavior, a set of motion parameters of the material are learned during an off-line preprocessing step. The deformable model is then applicable to any given skeleton-driven animation of the surface mesh. Additionally, our dynamic skinning technique can be entirely implemented on GPUs and executed with great efficiency. Thus, with minimal changes to the conventional graphics pipeline, our approach can drastically enhance the visual experience of skeleton-driven animations by adding secondary deformation in real time.