Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Constrained 3D navigation with 2D controllers
VIS '97 Proceedings of the 8th conference on Visualization '97
3D scene manipulation with 2D devices and constraints
GRIN'01 No description on Graphics interface 2001
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
ArtNova: touch-enabled 3D model design
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Navidget for Easy 3D Camera Positioning from 2D Inputs
3DUI '08 Proceedings of the 2008 IEEE Symposium on 3D User Interfaces
The tradeoff between spatial jitter and latency in pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
LayerPaint: a multi-layer interactive 3D painting interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We present a new Virtual Reality (VR) interaction technique, called Cursor On Surface (CrOS). It is an interaction technique for cursor manipulation on 2-manifolds using touch screen input. The objective is to provide a technique to easily perform complex modelling operations in VR. CrOS is based on an algorithm which maps 2-D inputs into cursor displacements on 3-D surfaces. The technique relies on two principles. Firstly, it restricts the manipulation space to a 2-D space. Secondly, it reduces the complexity of the task through an automatic orientation algorithm that prevent the user from switching between edition task and object repositioning task.