Managing geometric complexity with enhanced procedural models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A Theory for Multiresolution Signal Decomposition: The Wavelet Representation
IEEE Transactions on Pattern Analysis and Machine Intelligence
The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Live paint: painting with procedural multiscale textures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Harold: a world made of drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A framework for geometric warps and deformations
ACM Transactions on Graphics (TOG)
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Formulated Silhouettes for Sketching Terrain
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Lofting curve networks using subdivision surfaces
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
ACM SIGGRAPH 2005 Papers
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
Exaggerated shading for depicting shape and detail
ACM SIGGRAPH 2006 Papers
A Sketch-Based Interface for Clothing Virtual Characters
IEEE Computer Graphics and Applications
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
RiverLand: An Efficient Procedural Modeling System for Creating Realistic-Looking Terrains
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Integrating procedural generation and manual editing of virtual worlds
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Scenario adaptivity in serious games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Proceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction
Life-sketch: a framework for sketch-based modelling and animation of 3D objects
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
Semantic constraints for procedural generation of virtual worlds
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games
Real-time terrain modeling using CPU: GPU coupled computation
ACM SIGGRAPH 2011 Posters
Feature-based probabilistic texture blending with feature variations for terrains
Computer Animation and Virtual Worlds
Sketch modeling of seismic horizons from uncertainty
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Enhanced Texture-Based Terrain Synthesis on Graphics Hardware
Computer Graphics Forum
CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Sentient world: human-based procedural cartography
EvoMUSART'13 Proceedings of the Second international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Terrain generation using procedural models based on hydrology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
LandSketch: a first person point-of-view example-based terrain modeling approach
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
Hi-index | 0.02 |
Procedural methods for terrain synthesis are capable of creating realistic depictions of heightfield terrains with little user intervention. However, users often do wish to intervene in controlling the placement and shape of landforms, but without sacrificing realism. In this paper, we present a sketching interface to procedural terrain generation. This system enables users to draw the silhouette, spine and bounding curves of both extruding (hills and mountains) and embedding landforms (river courses and canyons). Terrain is interactively generated to match the sketched constraints using multiresolution surface deformation. In addition, the wavelet noise characteristics of silhouette strokes are propagated to the surrounding terrain. With terrain sketching users can interactively create or modify landscapes incorporating varied and complex land-forms.