Multiresolution painting and compositing
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Texture synthesis for digital painting
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Scale-dependent reproduction of pen-and-ink illustrations
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A representation for composition of virtual indoor environment
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Artistic Vision: painterly rendering using computer vision techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Procedural multiresolution for plant and tree rendering
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Sharp features on multiresolution subdivision surfaces
Graphical Models - Pacific graphics 2001
ACM SIGGRAPH 2005 Papers
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Adding hand motion to the motion capture based character animation
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Interactive Editing of GigaSample Terrain Fields
Computer Graphics Forum
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