A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Multiresolution painting and compositing
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Live paint: painting with procedural multiscale textures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Intelligent scissors for image composition
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Interactive Image-based Modeling of Macrostructured Textures
IEEE Computer Graphics and Applications
Image Editing in the Contour Domain
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Texture synthesis for digital painting
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Nonlinear Magnification Fields
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
IEEE Computer Graphics and Applications
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
Interactive Modeling of Tree Bark
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Similarity-based surface modelling using geodesic fans
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Integrating procedural textures with replicated image editing
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Similarity-based surface modelling using geodesic fans
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Efficient editing of aged object textures
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Factoring repeated content within and among images
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
A unified framework for designing textures using energy optimization
Pattern Recognition
Feature-based texture design using deformation techniques
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
ACM SIGGRAPH 2011 papers
Discovering texture regularity as a higher-order correspondence problem
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A plausible texture enlargement and editing compound Markovian model
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
On-the-fly multi-scale infinite texturing from example
ACM Transactions on Graphics (TOG)
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We present a simple method of interactive texture editing that utilizes self-similarity to replicate intended operations globally over an image. Inspired by the recent successes of hierarchical approaches to texture synthesis, this method also uses multi-scale neighborhoods to assess the similarity of pixels within a texture. However, neighborhood matching is not employed to generate new instances of a texture. We instead locate similar neighborhoods for the purpose of replicating editing operations on the original texture itself, thereby creating a fundamentally new texture. This general approach is applied to texture painting, cloning and warping. These global operations are performed interactively, most often directed with just a single mouse movement.