Computer rendering of stochastic models
Communications of the ACM
Digital Methods for Signal Analysis
Digital Methods for Signal Analysis
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A method of generating stone wall patterns
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spot noise texture synthesis for data visualization
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Live paint: painting with procedural multiscale textures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '98
The drawing prism: a versatile graphic input device
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
A diffusion model for computer animation of diffuse ink painting
CA '95 Proceedings of the Computer Animation
Perceptually based brush strokes for nonphotorealistic visualization
ACM Transactions on Graphics (TOG)
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Engaging viewers through nonphotorealistic visualizations
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Transform domain texture synthesis
Image Communication
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Zerotree wavelet based image quilting for fast texture synthesis
IbPRIA'05 Proceedings of the Second Iberian conference on Pattern Recognition and Image Analysis - Volume Part I
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
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The problem of digital painting is considered from a signal processing viewpoint, and is reconsidered as a problem of directed texture synthesis. It is an important characteristic of natural texture that detail may be evident at many scales, and the detail at each scale may have distinct characteristics. A “sparse convolution” procedure for generating random textures with arbitrary spectral content is described. The capability of specifying the texture spectrum (and thus the amount of detail at each scale) is an improvement over stochastic texture synthesis processes which are scalebound or which have a prescribed 1/f spectrum. This spectral texture synthesis procedure provides the basis for a digital paint system which rivals the textural sophistication of traditional artistic media. Applications in terrain synthesis and texturing computer-rendered objects are also shown.