Spatial input/display correspondence in a stereoscopic computer graphic work station
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Manipulating simulated objects with real-world gestures using a force and position sensitive screen
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Texture synthesis for digital painting
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Charcoal sketching: returning control to the artist
ACM Transactions on Graphics (TOG)
Speech and gestures for graphic image manipulation
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Drawing and animation using skeletal strokes
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A diffusion model for computer animation of diffuse ink painting
CA '95 Proceedings of the Computer Animation
Image-based synthesis of Chinese landscape painting
Journal of Computer Science and Technology
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Droplet: a virtual brush model to simulate Chinese calligraphy and painting
Journal of Computer Science and Technology
Virtual hairy brush for painterly rendering
Graphical Models
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Dip - it: digital infrared painting on an interactive table
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Technical Section: Realistic synthesis of cao shu of Chinese calligraphy
Computers and Graphics
Simple data-driven modeling of brushes
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
FluidPaint: an interactive digital painting system using real wet brushes
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Digital canvas: a projection-space interaction tool
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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Artists using conventional computer graphic input devices cannot produce the same visual effects which they can with traditional tools and media. The drawing prism is a new device which allows people to draw or paint directly into a frame buffer, using brushes, their hands, or a variety of other objects. These objects can be manipulated to achieve continuously adjustable line qualities and textures, in the same ways that artists have traditionally used their hands and tools.The device uses one face of a large transparent prisms as a drawing surface. A video camera views that surface from an angle such that it can only image the points of optical contact between drawing tools and the surface. These images are digitized and processed in real time so as to build up a drawing as the tools are moved along the surface. A layer of transparent liquid helps tools make optical contact with the drawing surface. Any light colored object can thus be used as a drawing tool.Details of the current implementation are provided along with suggestions for improving its resolution. Combinations of visual effects previously restricted to either traditional media or computer graphics are described and illustrated.