The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Computer drafting of stones, wood, plant and ground materials
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Texture synthesis for digital painting
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A new method for modeling of hair-grass type textures
CSC '95 Proceedings of the 1995 ACM 23rd annual conference on Computer science
Adaptive view dependent tessellation of displacement maps
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of Color Textures for Multimedia Applications
Multimedia Tools and Applications
The New Area Subdivision Methods for Producing Shapes of Colored Paper Mosaic
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Generating Organic Textures with Controlled Anisotropy and Directionality
IEEE Computer Graphics and Applications
Procedural modeling of multiple rocks piled on flat ground
ACM SIGGRAPH ASIA 2010 Posters
Granular material deposition for simulation and texturing
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Procedural modeling of leather texture with structural elements
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
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Recently, several kinds of mapping technology, such as texture mapping and bump mapping, have played a very important role in the realization of more realistic image synthesis. The textures to be mapped are often obtained by using an optical scanner or a video camera. However, it is not easy to obtain a suitable image by taking a photo. We consider it very important to be able to generate a variety of textures and patterns easily according to the requirements. This paper proposes a new method of generating stone wall patterns as a specific case of a generalized texture generator. The advantage of the method is that it allows the user to generate a variety of stone wall patterns by specifying a few simple parameters. We have applied it to a visual simulation system in order to represent such stone textures as walls, pavements, and steps. This paper also gives some examples of its applications.