SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A method of generating stone wall patterns
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Simulation of natural scenes using textured quadric surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Low latency photon mapping using block hashing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Interactive Image-based Modeling of Macrostructured Textures
IEEE Computer Graphics and Applications
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Generating Organic Textures with Controlled Anisotropy and Directionality
IEEE Computer Graphics and Applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
Transient texture synthesis based on multiple templates
Machine Graphics & Vision International Journal
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
Texture sprites: texture elements splatted on surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Modified noise for evaluation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
GI '05 Proceedings of Graphics Interface 2005
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Extending natural textures with multi-scale synthesis
Graphical Models - Special issue: Vision and computer graphics
Modeling and rendering of weathered stone
ACM SIGGRAPH 2006 Courses
Rich media procedural texturing
SIGGRAPH '04 ACM SIGGRAPH 2004 Web graphics
Worley cellular textures in Sh
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Modeling and rendering of weathered stone
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Simple cellular texturing for medieval castles
ACM SIGGRAPH 2007 posters
Technical Section: Progressive refinement rendering of implicit surfaces
Computers and Graphics
Technical Section: Generalized reaction-diffusion textures
Computers and Graphics
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Technical Section: Texture synthesis based on Direction Empirical Mode Decomposition
Computers and Graphics
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Accurate multidimensional Poisson-disk sampling
ACM Transactions on Graphics (TOG)
Region-based artificial terrain texture generation
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
By-example synthesis of architectural textures
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Real-Time rendering of watercolor effects for virtual environments
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Procedural modeling of leather texture with structural elements
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
An image-based approach for stochastic volumetric and procedural details
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Procedural editing of bidirectional texture functions
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Multi-scale Assemblage for Procedural Texturing
Computer Graphics Forum
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Partition of unity parametrics for texture synthesis
Proceedings of Graphics Interface 2013
Solid texture synthesis for heterogeneous translucent materials
The Visual Computer: International Journal of Computer Graphics
Special Section on Graphics Interface: Texture synthesis using label assignment over a graph
Computers and Graphics
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