SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Computer display of curved surfaces.
Computer display of curved surfaces.
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An approach for texture SDI visualization
CompSysTech '03 Proceedings of the 4th international conference conference on Computer systems and technologies: e-Learning
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
IEEE Transactions on Visualization and Computer Graphics
Interactive editing and modeling of bidirectional texture functions
ACM SIGGRAPH 2007 papers
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
Chaos and Graphics: Synthesizing solid particle textures via a visual hull algorithm
Computers and Graphics
A new algorithm for solid texture synthesis
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
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We describe a new hybrid approach, based on morphology and image analysis principles for efficient "macrostructured" texture generation. In this article, we apply the notions of distance measurement, proximity, and skeletons to provide efficient interactive control of distributions, orientations, sizes, etc. of macrostructures. Their shapes, as well as their local surface structures, are extracted from two orthogonal views of model pictures. Our method improves texture generation by merging two generally separated domains, namely texture analysis and geometric modeling.