Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
IEEE Computer Graphics and Applications
Interactive Image-based Modeling of Macrostructured Textures
IEEE Computer Graphics and Applications
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In this paper we propose an algorithm for generating synthetic texture with desired appearance and size. Also, we propose a proper visualization process for using the received texture to obtain a realistic appearance of 3D surfaces which can by applied in geographic maps, for mapping of a vegetation and other special features onto terrains, to correct failings of a photo, video and satellite images.