SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Piecewise surface flattening for non-distorted texture mapping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Filters, Random Fields and Maximum Entropy (FRAME): Towards a Unified Theory for Texture Modeling
International Journal of Computer Vision
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Line direction matters: an argument for the use of principal directions in 3D line drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture
IEEE Transactions on Visualization and Computer Graphics
Partitioning 3D Surface Meshes Using Watershed Segmentation
IEEE Transactions on Visualization and Computer Graphics
Conformal Surface Parameterization for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
A novel cubic-order algorithm for approximating principal direction vectors
ACM Transactions on Graphics (TOG)
View direction, surface orientation and texture orientation for perception of surface shape
GI '04 Proceedings of the 2004 Graphics Interface Conference
GI '04 Proceedings of the 2004 Graphics Interface Conference
ISA and IBFVS: Image Space-Based Visualization of Flow on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Rendering Implicit Flow Volumes
VIS '04 Proceedings of the conference on Visualization '04
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Three-dimensional shape rendering from multiple images
Graphical Models
Synthesizing 2D directional moving texture
Proceedings of the 21st spring conference on Computer graphics
Cycle shading for the assessment and visualization of shape in one and two codimensions
GI '06 Proceedings of Graphics Interface 2006
Directional enhancement in texture-based vector field visualization
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
ACM Transactions on Graphics (TOG)
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Volume illustration using wang cubes
ACM Transactions on Graphics (TOG)
IEEE Transactions on Visualization and Computer Graphics
Grid With a View: Optimal Texturing for Perception of Layered Surface Shape
IEEE Transactions on Visualization and Computer Graphics
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
A study on the dynamic painterly stroke generation for 3D animation
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
GPU curvature estimation on deformable meshes
I3D '11 Symposium on Interactive 3D Graphics and Games
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
Plausible 3d colour surface completion using non-parametric techniques
IMA'05 Proceedings of the 11th IMA international conference on Mathematics of Surfaces
Texture transfer using geometry correlation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Vector field analysis and visualization through variational clustering
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Abstractive representation and exploration of hierarchically clustered diffusion tensor fiber tracts
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Curvature tensor computation by piecewise surface interpolation
Computer-Aided Design
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Considerable evidence suggests that a viewer's perception of the 3D shape of a polygonally-defined object can be significantly affected (either masked or enhanced) by the presence of a surface texture pattern. However, investigations into the specific mechanisms of texture's effect on shape perception are still ongoing and the question of how to design and apply a texture pattern to a surface in order to best facilitate shape perception remains open. Recently, we have suggested that, for anisotropic texture patterns, the accuracy of shape judgments may be significantly affected by the orientation of the surface texture pattern anisotropy with respect to the principal directions of curvature over the surface. However, it has been difficult, until this time, to conduct controlled studies specifically investigating the effect of texture orientation on shape perception because there has been no simple and reliable method for texturing an arbitrary doubly curved surface with a specified input pattern such that the dominant orientation of the pattern everywhere follows a predefined directional vector field over the surface, while seams and projective distortion of the pattern are avoided. In this paper, we present a straightforward and highly efficient method for achieving such a texture and describe how it can potentially be used to enhance shape representation. Specifically, we describe a novel, efficient, automatic algorithm for seamlessly synthesizing, from a sample 2D pattern, a high resolution fitted surface texture in which the dominant orientation of the pattern locally follows a specified vector field over the surface at a per-pixel level and in which seams, projective distortion, and repetition artifacts in the texture pattern are nearly completely avoided. We demonstrate the robustness of our method with a variety of texture swatches applied to standard graphics data sets and we explain how our method can be used to facilitate research in the perception of shape from texture.