Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Real-time previewing for volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Using visual texture for information display
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Visualizing multivalued data from 2D incompressible flows using concepts from painting
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hardware-accelerated parallel non-photorealistic volume rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Glyphs for Visualizing Uncertainty in Vector Fields
IEEE Transactions on Visualization and Computer Graphics
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets
CGI '01 Computer Graphics International 2001
Illustrative Interactive Stipple Rendering
IEEE Transactions on Visualization and Computer Graphics
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
Perceptually based brush strokes for nonphotorealistic visualization
ACM Transactions on Graphics (TOG)
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
Line drawings from volume data
ACM SIGGRAPH 2005 Papers
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Wang cubes for video synthesis and geometry placement
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
IEEE Transactions on Visualization and Computer Graphics
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Knowledge Assisted Visualization: Knowledge-assisted visualization of seismic data
Computers and Graphics
Semi-stochastic tilings for example-based texture synthesis
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Concurrent viewing of multiple attribute-specific subspaces
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
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To create a new, flexible system for volume illustration, we have explored the use of Wang Cubes, the 3D extension of 2D Wang Tiles. We use small sets of Wang Cubes to generate a large variety of nonperiodic illustrative 3D patterns and texture, which otherwise would be too large to use in real applications. We also develop a direct volume rendering framework with the generated patterns and textures. Our framework can be used to render volume datasets effectively and a variety of rendering styles can be achieved with less storage. Specifically, we extend the nonperiodic tiling process of Wang Tiles to Wang Cubes and modify it for multipurpose tiling. We automatically generate isotropic Wang Cubes consisting of 3D patterns or textures to simulate various illustrative effects. Anisotropic Wang Cubes are generated to yield patterns by using the volume data, curvature, and gradient information. We also extend the definition of Wang Cubes into a set of different sized cubes to provide multiresolution volume rendering. Finally, we provide both coherent 3D geometry-based and texture-based rendering frameworks that can be integrated with arbitrary feature exploration methods.