Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Interactive pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Visualizing multivalued data from 2D incompressible flows using concepts from painting
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Pen-and-Ink rendering in volume visualisation
Proceedings of the conference on Visualization '00
Two-level volume rendering — fusing MIP and DVR
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the conference on Visualization '01
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines
VIS '95 Proceedings of the 6th conference on Visualization '95
Non-Photorealistic Rendering Using Watercolor Inspired Textures and Illumination
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Interactivity is the key to expressive visualization
ACM SIGGRAPH Computer Graphics
A hardware-assisted hybrid rendering technique for interactive volume visualization
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Interactive Multi-volume Visualization
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Illustrative Interactive Stipple Rendering
IEEE Transactions on Visualization and Computer Graphics
An interactive volume visualization system for transient flow analysis
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Depth-Peeling for Texture-Based Volume Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Interactive Volume Illustration and Feature Halos
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Human Factors in Visualization Research
IEEE Transactions on Visualization and Computer Graphics
Visual interest and NPR: an evaluation and manifesto
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Interactive Volume Rendering of Thin Thread Structures within Multivalued Scientific Data Sets
IEEE Transactions on Visualization and Computer Graphics
Illustration Motifs for Effective Medical Volume Illustration
IEEE Computer Graphics and Applications
Line drawings from volume data
ACM SIGGRAPH 2005 Papers
High-Quality Two-Level Volume Rendering of Segmented Data Sets on Consumer Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
ClearView: An Interactive Context Preserving Hotspot Visualization Technique
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Volume illustration using wang cubes
ACM Transactions on Graphics (TOG)
Visualizing Multivariate Volume Data from Turbulent Combustion Simulations
Computing in Science and Engineering
Blood Flow in Its Context: Combining 3D B-Mode and Color Doppler Ultrasonic Data
IEEE Transactions on Visualization and Computer Graphics
Interactive cutaway illustrations of complex 3D models
ACM SIGGRAPH 2007 papers
GI '08 Proceedings of graphics interface 2008
ACM SIGGRAPH 2008 classes
Viewing progress in non-photorealistic rendering through Heinlein's lens
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Technical Section: Perceptual enhancement of two-level volume rendering
Computers and Graphics
Drawing with the Flow: a sketch-based interface for illustrative visualization of 2D vector fields
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Illustrative scientific visualization framework
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Combining silhouettes, surface, and volume rendering for surgery education and planning
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
Illustrating surfaces in volume
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
A scalable, hybrid scheme for volume rendering massive data sets
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
GPU-based particle systems for illustrative volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
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Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not be visible with more realistic rendering techniques. We present a parallel hardware-accelerated rendering technique, making extensive use of multi-texturing and paletted textures, for the interactive non-photorealistic visualization of scalar volume data. With this technique, we can render a 512x512x512 volume using non-photorealistic techniques that include tone-shading, silhouettes, gradient-based enhancement, and color depth cueing, as shown in the images on the color plate, at multiple frames second. The interactivity we achieve with our method allows for the exploration of a large visualization parameter space for the creation of effective illustrations.