IEEE Computer Graphics and Applications
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Piecewise surface flattening for non-distorted texture mapping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Topological design of sculptured surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Efficient techniques for interactive texture placement
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
Optimally cutting a surface into a disk
Proceedings of the eighteenth annual symposium on Computational geometry
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Painting and rendering textures on unparameterized models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Seamster: inconspicuous low-distortion texture seam layout
Proceedings of the conference on Visualization '02
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Multiresolution Model Generation with Geometry and Texture
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
Graphical Models - Special issue on SMI 2002
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Transforming 3D mesh surfaces into images by parameterization
Integrated image and graphics technologies
Transient texture synthesis based on multiple templates
Machine Graphics & Vision International Journal
Fair morse functions for extracting the topological structure of a surface mesh
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Creating entirely textured 3D models of real objects using surface flattening
Machine Graphics & Vision International Journal
A direct texture placement and editing interface
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Texture mapping on 3D surfaces using clustering-based cutting paths
International Journal of Computational Science and Engineering
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Efficient substitutes for subdivision surfaces
ACM SIGGRAPH 2009 Courses
ACM Transactions on Graphics (TOG)
Parameterizing subdivision surfaces
ACM SIGGRAPH 2010 papers
Efficient substitutes for subdivision surfaces in feature-quality games
ACM SIGGRAPH ASIA 2010 Courses
Data fusion for photorealistic 3d models
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Feature-Constrained texturing system for 3d models
KES'05 Proceedings of the 9th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part III
How to walk your dog in the mountains with no magic leash
Proceedings of the twenty-eighth annual symposium on Computational geometry
Ptex: per-face texture mapping for production rendering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Efficient rendering of human skin
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Proceedings of the 28th Spring Conference on Computer Graphics
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Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of texture coordinates on subdivision surfaces. Existing algorithms for generating texture coordinates on non-parametrised surfaces often find solutions that are locally acceptable but globally are unsuitable for use by artists wishing to paint textures. In addition, for topological reasons there is not necessarily any choice of assignment of texture coordinates to control points that can satisfactorily be interpolated over the entire surface. We introduce a technique, pelting, for finding both optimal and intuitive texture mapping over almost all of an entire subdivision surface and then show how to combine multiple texture mappings together to produce a seamless result.