Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Integrating shape and pattern in mammalian models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Texture synthesis by fixed neighborhood searching
Texture synthesis by fixed neighborhood searching
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Texture synthesis based upon a sample image or template has attracted much attention recently. This paper describes a new blending algorithm for synthesizing a transient texture based upon two or more templates that gives an impression of a gradual transition from one template to another. Based upon a pair combination out of four templates, we synthesize six transitional textures. Then, we shown that various blending patterns can be designed by controlling the blending ratio maps. Based upon investigations of unsuccessful results of blending, we derive some necessary conditions on the statistical properties of templates for the applicability of this synthesis method.