Computational geometry: an introduction
Computational geometry: an introduction
Curves and surfaces for computer aided geometric design
Curves and surfaces for computer aided geometric design
Generating random points in triangles
Graphics gems
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Piecewise surface flattening for non-distorted texture mapping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Spatial tessellations: concepts and applications of Voronoi diagrams
Spatial tessellations: concepts and applications of Voronoi diagrams
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Efficient techniques for interactive texture placement
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An interactive fur modeling technique
Proceedings of the conference on Graphics interface '97
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast Customization of Geometric Models
SIBGRAPI '00 Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Integration of complex shapes and natural patterns
Integration of complex shapes and natural patterns
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Transient texture synthesis based on multiple templates
Machine Graphics & Vision International Journal
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Morphable model of quadrupeds skeletons for animating 3D animals
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Procedural model of horse simulation
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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The giraffe and its patches, the leopard and its spots, the tiger and its stripes are spectacular examples of the integration of a pattern and a body shape. We present an approach that integrates a biologically-plausible pattern generation model, which can effectively deliver a variety of patterns characteristic of mammalian coats, and a body growth and animation system that uses experimental growth data to produce individual bodies and their associated patterns automatically. We use the example of the giraffe to illustrate how our approach takes us from a canonical embryo to a full adult giraffe in a continuous way, with results that are not only realistic looking, but also objectively validated. The flexibility of the approach is demonstrated by examples of big cat patterns, including an interpolation between patterns. The approach also allows a considerable amount of user control to fine-tune the results and to animate the resulting body with the pattern.