SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Level-of-detail generation and its application in virtual reality
VRST '94 Proceedings of the conference on Virtual reality software and technology
Multiresolution surface modeling based on hierarchical triangulation
Computer Vision and Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
A multiresolution control method using view directional feature
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
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In this paper, we propose a new multiresolution structure for rendering complex object.Proposed method simplifies complex object with various color or texture images. We propose amethod to make a texture map for the multiresolution model. Our method generates a texturemap that can be mapped to the whole level-of-detail in the multiresolution model. The texturemap is minimizes distortion in image and it also helps to minimize errors caused by geometricsimplification. Furthermore we also propose multiresolution texture structure to managetexture distortion and texture resolution in multiresolution manner. Proposed multiresolutionstructure can manipulate different details for geometry and textures. It can be used in real-timerendering for limited texture and geometric rendering power.