SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Smoothing an overlay grid to minimize linear distortion in texture mapping
ACM Transactions on Graphics (TOG)
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Texture Mapping Using Surface Flattening via Multidimensional Scaling
IEEE Transactions on Visualization and Computer Graphics
Fast and Intuitive Metamorphosis of 3D Polyhedral Models Using SMCC Mesh Merging Scheme
IEEE Transactions on Visualization and Computer Graphics
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Fundamentals of spherical parameterization for 3D meshes
ACM SIGGRAPH 2003 Papers
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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Texture mapping is a common technique in computer graphics used to render realistic images. Our goal is to achieve distortion-free texture mapping on arbitrary 3D surfaces. To texture 3D models, we propose a scheme to flatten 3D surfaces into a 2D parametric domain. Our method does not require the 2D boundary of flattened surfaces to be stationary. The proposed method consists of three steps: (1) we find high distortion areas in a 2D parametric domain and find a cutting path over these areas, (2) we add virtual points to adaptively find the better parametric domain boundary instead of a predefined boundary and (3) we perform a well-known smoothing technique for better texture mapping. The proposed scheme can be efficiently realised by a linear system and yields interactive performance. Several experimental results for both genus-0 and non-genus-0 models are presented to verify the proposed scheme.