Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Exact evaluation of Catmull-Clark subdivision surfaces at arbitrary parameter values
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Watertight tessellation using forward differencing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Rapid evaluation of Catmull-Clark subdivision surfaces
Proceedings of the seventh international conference on 3D Web technology
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Generic mesh refinement on GPU
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A realtime GPU subdivision kernel
ACM SIGGRAPH 2005 Papers
An Improved Vertex Caching Scheme for 3D Mesh Rendering
IEEE Transactions on Visualization and Computer Graphics
Spectral surface quadrangulation
ACM SIGGRAPH 2006 Papers
Fast triangle reordering for vertex locality and reduced overdraw
ACM SIGGRAPH 2007 papers
Rectangular multi-chart geometry images
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Designing quadrangulations with discrete harmonic forms
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Approximating Catmull-Clark subdivision surfaces with bicubic patches
ACM Transactions on Graphics (TOG)
Non-uniform fractional tessellation
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Real-time creased approximate subdivision surfaces
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Approximating subdivision surfaces with Gregory patches for hardware tessellation
ACM SIGGRAPH Asia 2009 papers
Fast parallel construction of smooth surfaces from meshes with tri/quad/pent facets
SGP '08 Proceedings of the Symposium on Geometry Processing
Advanced techniques in real-time hair rendering and simulation
ACM SIGGRAPH 2010 Courses
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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As real time graphics aspires to movie-quality rendering, higher order, smooth surface representations take center stage. Catmull-Clark subdivision surfaces are the dominant higher-order surface type used in feature films as they can model surfaces of arbitrary topological type and provide a compact representation for smooth surfaces that facilitate modeling and animation. Although Catmull-Clark surfaces are popular in Digital Content Creation packages (DCC) and feature films, their use has been hindered in real time applications because the exact evaluation of such surfaces on modern GPUs is neither memory nor performance efficient. Developments in hardware and recent theoretical results in efficient substitutes for subdivision surfaces bring us to the possibility to see real-time cinematic rendering in the near future.