Real-time creased approximate subdivision surfaces

  • Authors:
  • Denis Kovacs;Jason Mitchell;Shanon Drone;Denis Zorin

  • Affiliations:
  • New York University;Valve;Valve;New York University

  • Venue:
  • Proceedings of the 2009 symposium on Interactive 3D graphics and games
  • Year:
  • 2009

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Abstract

We present an extension of recently developed Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners which are essential for most applications. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.