Creating entirely textured 3D models of real objects using surface flattening

  • Authors:
  • Zsolt Jankó;Géza Kós;Dmitry Chetverikov

  • Affiliations:
  • Computer and Automation Research Institute, Budapest, Hungary and Eötvös Loránd University, Budapest;Computer and Automation Research Institute, Budapest, Hungary and Eötvös Loránd University, Budapest;Computer and Automation Research Institute, Budapest, Hungary and Eötvös Loránd University, Budapest

  • Venue:
  • Machine Graphics & Vision International Journal
  • Year:
  • 2005

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Abstract

We present a novel method to create entirely textured 3D models of real objects by combining partial texture mappings using surface flattening (surface parametrisation). Texturing a 3D model is not trivial. Texture mappings can be obtained from optical images, but usually one image is not sufficient to show tile whole object; multiple images are required to cover the surface entirely. Merging partial texture mappings in 3D is difficult. Surface flattening converts a 3D mesh into 2D space preserving its structure. Transforming optical images to flattening-based texture maps allows them to be merged based on the structure of the mesh. In this paper we describe a novel method for merging texture mappings using flattening and show its results on synthetic and real data.