A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Smoothing an overlay grid to minimize linear distortion in texture mapping
ACM Transactions on Graphics (TOG)
Conformal Surface Parameterization for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
Texture Mapping Using Surface Flattening via Multidimensional Scaling
IEEE Transactions on Visualization and Computer Graphics
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Multiresolution Texture for Photorealistic Rendering
SCCG '01 Proceedings of the 17th Spring conference on Computer graphics
The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Registration of an Uncalibrated Image Pair to a 3D Surface Model
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 2 - Volume 02
Capture and Synthesis of 3D Surface Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
Fast image blending using watersheds and graph cuts
Image and Vision Computing
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We present a novel method to create entirely textured 3D models of real objects by combining partial texture mappings using surface flattening (surface parametrisation). Texturing a 3D model is not trivial. Texture mappings can be obtained from optical images, but usually one image is not sufficient to show tile whole object; multiple images are required to cover the surface entirely. Merging partial texture mappings in 3D is difficult. Surface flattening converts a 3D mesh into 2D space preserving its structure. Transforming optical images to flattening-based texture maps allows them to be merged based on the structure of the mesh. In this paper we describe a novel method for merging texture mappings using flattening and show its results on synthetic and real data.