Surface simplification using quadric error metrics
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MAPS: multiresolution adaptive parameterization of surfaces
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Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Assisted articulation of closed polygonal models
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Topology matching for fully automatic similarity estimation of 3D shapes
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Proceedings of the 28th annual conference on Computer graphics and interactive techniques
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Periodic global parameterization
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In the article an idea for a novel way of mapping of textures onto a surface of 3D model is introduced. Our technique is based on two interlocking mappings. The first one maps surface vertices onto a computed skeleton and the second one maps the surrounding area of each skeleton segment into a rectangle with size based on the surface properties around the segment. Furthermore, these rectangles are packed into a squared texture called skeleton texture map (STM) by approximately solving a palette loading problem. Our technique enables the mapping of a texture onto the surface without necessity to store texture coordinates with the model data and it is also suitable for surfaces with a topology non-homotopic to a sphere with higher order genus and unlimited structure branching.