SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Constrained texture mapping for polygonal meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Smoothing an overlay grid to minimize linear distortion in texture mapping
ACM Transactions on Graphics (TOG)
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Texture Mapping Using Surface Flattening via Multidimensional Scaling
IEEE Transactions on Visualization and Computer Graphics
Fast and Intuitive Metamorphosis of 3D Polyhedral Models Using SMCC Mesh Merging Scheme
IEEE Transactions on Visualization and Computer Graphics
Embedding Planar Graphs at Fixed Vertex Locations
GD '98 Proceedings of the 6th International Symposium on Graph Drawing
Computer Aided Geometric Design
Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
Fundamentals of spherical parameterization for 3D meshes
ACM SIGGRAPH 2003 Papers
Metamorphosis of 3D Polyhedral Models Using Progressive Connectivity Transformations
IEEE Transactions on Visualization and Computer Graphics
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Significant number of parameterization methods has been proposed to perform good quality of texturing 3D models. However, most methods are hard to be extended for handling the texture mapping with constraints. In this paper, we develop a new algorithm to achieve the matching of the features between the model and texture image. To minimize the distortion artifacts from the matching algorithm, a L2 stretch metric is also applied to optimize the u,v map defined in parameterization domain.