Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture
IEEE Transactions on Visualization and Computer Graphics
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
Cycle shading for the assessment and visualization of shape in one and two codimensions
GI '06 Proceedings of Graphics Interface 2006
On visual quality of optimal 3D sampling and reconstruction
GI '07 Proceedings of Graphics Interface 2007
Using NPR to evaluate perceptual shape cues in dynamic environments
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Grid With a View: Optimal Texturing for Perception of Layered Surface Shape
IEEE Transactions on Visualization and Computer Graphics
Factors influencing the choice of projection textures for displaying layered surfaces
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Slices: a shape-proxy based on planar sections
Proceedings of the 2011 SIGGRAPH Asia Conference
Surface perception of planar abstractions
ACM Transactions on Applied Perception (TAP) - Special issue SAP 2013
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Textures are commonly used to enhance the representation of shape in non-photorealistic rendering applications such as medical drawings. Textures that have elongated linear elements appear to be superior to random textures in that they can, by the way they conform to the surface, reveal the surface shape. We observe that shape following hache marks commonly used in cartography and copper-plate illustration are locally similar to the effect of the lines that can be generated by the intersection of a set of parallel planes with a surface. We use this as a basis for investigating the relationships between view direction, texture orientation and surface orientation in affording surface shape perception. We report two experiments using parallel plane textures. The results show that textures constructed from planes more nearly orthogonal to the line of sight tend to be better at revealing surface shape. Also, viewing surfaces from an oblique view is much better for revealing surface shape than viewing them from directly above.