A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Reconstruction filters in computer-graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Conveying the 3D Shape of Smoothly Curving Transparent Surfaces via Texture
IEEE Transactions on Visualization and Computer Graphics
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
View direction, surface orientation and texture orientation for perception of surface shape
GI '04 Proceedings of the 2004 Graphics Interface Conference
Comparing 2D Vector Field Visualization Methods: A User Study
IEEE Transactions on Visualization and Computer Graphics
Linear and Cubic Box Splines for the Body Centered Cubic Lattice
VIS '04 Proceedings of the conference on Visualization '04
Texturing of Layered Surfaces for Optimal Viewing
IEEE Transactions on Visualization and Computer Graphics
Practical Box Splines for Reconstruction on the Body Centered Cubic Lattice
IEEE Transactions on Visualization and Computer Graphics
A granular three dimensional multiresolution transform
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Symmetric box-splines on the A*n lattice
Journal of Approximation Theory
Digital distance functions on three-dimensional grids
Theoretical Computer Science
Symmetric box-splines on root lattices
Journal of Computational and Applied Mathematics
Aliasing properties of voxels in three-dimensional sampling lattices
LSSC'11 Proceedings of the 8th international conference on Large-Scale Scientific Computing
Applications of optimal sampling lattices for volume acquisition via 3D computed tomography
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
Quasi-interpolation on the body centered cubic lattice
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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This paper presents a user study of the visual quality of an imaging pipeline employing the optimal body-centered cubic (BCC) sampling lattice. We provide perceptual evidence supporting the theoretical expectation that sampling and reconstruction on the BCC lattice offer superior imaging quality over the traditionally popular Cartesian cubic (CC) sampling lattice. We asked 12 participants to choose the better of two images: one image rendered from data sampled on the CC lattice and one image that is rendered from data sampled on the BCC lattice. We used both synthetic and CT volumetric data, and confirm that the theoretical advantages of BCC sampling carry over to the perceived quality of rendered images. Using 25% to 35% fewer samples, BCC sampled data result in images that exhibit comparable visual quality to their CC counterparts.