Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Algorithm 778: L-BFGS-B: Fortran subroutines for large-scale bound-constrained optimization
ACM Transactions on Mathematical Software (TOMS)
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Cartoon Image Vectorization Based on Shape Subdivision
CGI '01 Computer Graphics International 2001
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Texture synthesis by fixed neighborhood searching
Texture synthesis by fixed neighborhood searching
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
Variational shape approximation
ACM SIGGRAPH 2004 Papers
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Robust and Accurate Vectorization of Line Drawings
IEEE Transactions on Pattern Analysis and Machine Intelligence
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Object-based vectorization for interactive image editing
The Visual Computer: International Journal of Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Image vectorization using optimized gradient meshes
ACM SIGGRAPH 2007 papers
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Real-time smoke rendering using compensated ray marching
ACM SIGGRAPH 2008 papers
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
Diffusion curves: a vector representation for smooth-shaded images
ACM SIGGRAPH 2008 papers
Random-access rendering of general vector graphics
ACM SIGGRAPH Asia 2008 papers
Procedural noise using sparse Gabor convolution
ACM SIGGRAPH 2009 papers
Automatic and topology-preserving gradient mesh generation for image vectorization
ACM SIGGRAPH 2009 papers
Patch-based image vectorization with automatic curvilinear feature alignment
ACM SIGGRAPH Asia 2009 papers
Ardeco: automatic region detection and conversion
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Volumetric modeling with diffusion surfaces
ACM SIGGRAPH Asia 2010 papers
Proceedings of the 2011 SIGGRAPH Asia Conference
Diffusion curve textures for resolution independent texture mapping
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Efficient solid texture synthesis using gradient solids
CVM'12 Proceedings of the First international conference on Computational Visual Media
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Efficient synthesis of gradient solid textures
Graphical Models
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In this paper, we introduce a compact random-access vector representation for solid textures made of intermixed regions with relatively smooth internal color variations. It is feature-preserving and resolution-independent. In this representation, a texture volume is divided into multiple regions. Region boundaries are implicitly defined using a signed distance function. Color variations within the regions are represented using compactly supported radial basis functions (RBFs). With a spatial indexing structure, such RBFs enable efficient color evaluation during real-time solid texture mapping. Effective techniques have been developed for generating such a vector representation from bitmap solid textures. Data structures and techniques have also been developed to compactly store region labels and distance values for efficient random access during boundary and color evaluation.