Image Editing in the Contour Domain
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Real-time texture-mapped vector glyphs
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Image vectorization using optimized gradient meshes
ACM SIGGRAPH 2007 papers
Precise vector textures for real-time 3D rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Streaming multigrid for gradient-domain operations on large images
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Diffusion curves: a vector representation for smooth-shaded images
ACM SIGGRAPH 2008 papers
Random-access rendering of general vector graphics
ACM SIGGRAPH Asia 2008 papers
Automatic and topology-preserving gradient mesh generation for image vectorization
ACM SIGGRAPH 2009 papers
Patch-based image vectorization with automatic curvilinear feature alignment
ACM SIGGRAPH Asia 2009 papers
A GPU Laplacian solver for diffusion curves and Poisson image editing
ACM SIGGRAPH Asia 2009 papers
Rendering surface details with diffusion curves
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH 2010 papers
Diffusion constraints for vector graphics
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Volumetric modeling with diffusion surfaces
ACM SIGGRAPH Asia 2010 papers
A quantized-diffusion model for rendering translucent materials
ACM SIGGRAPH 2011 papers
Freeform vector graphics with controlled thin-plate splines
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the 2011 SIGGRAPH Asia Conference
Fast Rendering of Diffusion Curves with Triangles
IEEE Computer Graphics and Applications
A ray tracing approach to diffusion curves
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Bixels: picture samples with sharp embedded boundaries
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Ardeco: automatic region detection and conversion
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A vectorial solver for free-form vector gradients
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Geometry curves: A compact representation for 3D shapes
Graphical Models
Biharmonic diffusion curve images from boundary elements
ACM Transactions on Graphics (TOG)
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We introduce a vector representation called diffusion curve textures for mapping diffusion curve images (DCI) onto arbitrary surfaces. In contrast to the original implicit representation of DCIs [Orzan et al. 2008], where determining a single texture value requires iterative computation of the entire DCI via the Poisson equation, diffusion curve textures provide an explicit representation from which the texture value at any point can be solved directly, while preserving the compactness and resolution independence of diffusion curves. This is achieved through a formulation of the DCI diffusion process in terms of Green's functions. This formulation furthermore allows the texture value of any rectangular region (e.g. pixel area) to be solved in closed form, which facilitates anti-aliasing. We develop a GPU algorithm that renders anti-aliased diffusion curve textures in real time, and demonstrate the effectiveness of this method through high quality renderings with detailed control curves and color variations.