Multiresolution rendering with displacement mapping
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Adaptive view dependent tessellation of displacement maps
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Image Editing in the Contour Domain
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Signal-specialized parametrization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Real-time texture-mapped vector glyphs
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2006 Papers
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Precise vector textures for real-time 3D rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Diffusion curves: a vector representation for smooth-shaded images
ACM SIGGRAPH 2008 papers
Logarithmic perspective shadow maps
Logarithmic perspective shadow maps
Random-access rendering of general vector graphics
ACM SIGGRAPH Asia 2008 papers
A GPU Laplacian solver for diffusion curves and Poisson image editing
ACM SIGGRAPH Asia 2009 papers
Rendering procedural terrain by geometry image warping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Bixels: picture samples with sharp embedded boundaries
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Diffusion constraints for vector graphics
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
An interactive multi-touch sketching interface for diffusion curves
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Freeform vector graphics with controlled thin-plate splines
Proceedings of the 2011 SIGGRAPH Asia Conference
Diffusion curve textures for resolution independent texture mapping
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A vectorial solver for free-form vector gradients
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A ray tracing approach to diffusion curves
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Geometry curves: A compact representation for 3D shapes
Graphical Models
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Diffusion curve images (DCI) provide a powerful tool for efficient 2D image generation, storage and manipulation. A DCI consist of curves with colors defined on either side. By diffusing these colors over the image, the final result includes sharp boundaries along the curves with smoothly shaded regions between them. This paper extends the application of diffusion curves to render high quality surface details on 3D objects. The first extension is a view dependent warping technique that dynamically reallocates texture space so that object parts that appear large on screen get more texture for increased detail. The second extension is a dynamic feature embedding technique that retains crisp, anti-aliased curve details even in extreme closeups. The third extension is the application of dynamic feature embedding to displacement mapping and geometry images. Our results show high quality renderings of diffusion curve textures, displacements, and geometry images, all rendered interactively.