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Readings in computer vision: issues, problems, principles, and paradigms
Sketch based coding of grey level images
Signal Processing
Scale-Space and Edge Detection Using Anisotropic Diffusion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Curve intersection using Be´zier clipping
Computer-Aided Design - Special Issue: Be´zier Techniques
An edge-based description of color images
CVGIP: Graphical Models and Image Processing
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
Computational geometry in C
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Scale-dependent reproduction of pen-and-ink illustrations
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Use of the Hough transformation to detect lines and curves in pictures
Communications of the ACM
Uniform frequency images: adding geometry to images to produce space-efficient textures
Proceedings of the conference on Visualization '00
Reliable two-dimensional graphing methods for mathematical formulae with two free variables
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Contour and Texture Analysis for Image Segmentation
International Journal of Computer Vision
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Silhouette maps for improved texture magnification
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IEEE Transactions on Image Processing
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Resolution independent curve rendering using programmable graphics hardware
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2006 Papers
Efficient magnification of bi-level textures
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Image vectorization using optimized gradient meshes
ACM SIGGRAPH 2007 papers
Image upsampling via imposed edge statistics
ACM SIGGRAPH 2007 papers
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Precise vector textures for real-time 3D rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Random-access rendering of general vector graphics
ACM SIGGRAPH Asia 2008 papers
Preserving sharp edges in geometry images
Proceedings of Graphics Interface 2009
Rendering surface details with diffusion curves
ACM SIGGRAPH Asia 2009 papers
Technical Section: Hyper-Resolution: Image detail reconstruction through parametric edges
Computers and Graphics
Diffusion curve textures for resolution independent texture mapping
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Bixels: picture samples with sharp embedded boundaries
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Split-voxel: a simple discontinuity-preserving voxel representation for volume rendering
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This paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within an image where samples change discontinuously. They can be extracted from vector graphics representations, or explicitly added to raster images to improve sharpness. Texture lookups are then interpolated from samples while respecting these boundaries. We present results from a software implementation of this technique demonstrating quality, efficiency and low memory overhead.