Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
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Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
High-Quality Texture Reconstruction from Multiple Scans
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Textures from Image Sequences
IEEE Computer Graphics and Applications
Example-Based Super-Resolution
IEEE Computer Graphics and Applications
A Compact Model for Viewpoint Dependent Texture Synthesis
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Automated Texture Registration and Stitching for Real World Models
PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
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ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Multiple textures stitching and blending on 3D objects
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Constrained Texture Synthesis via Energy Minimization
IEEE Transactions on Visualization and Computer Graphics
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Photo zoom: high resolution from unordered image collections
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EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Transfer of albedo and local depth variation to photo-textures
Proceedings of the 9th European Conference on Visual Media Production
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Image-based modeling techniques permit the creation of visually interesting geometric models from photographs. But traditional image-based texturing (IBT) techniques often result in extracted textures of poor, uneven quality. This paper introduces a novel technique to improve the quality of image-based textures. We compute a simple and efficient texture quality metric based on the Jacobian of the imaging transform. We identify the correlation between the values of the Jacobian metric and the levels of an image pyramid, allowing us to formulate a novel texture synthesis approach which operates over textures from 3D surfaces in a scene. Our technique allows the creation of uniform, high-resolution textures, relieving the user of the burden of collecting large numbers of images while increasing the visual quality of image-based models. This improved quality is important to create compelling visual experiences in interactive environments.