Height and gradient from shading
International Journal of Computer Vision
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Detail synthesis for image-based texturing
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Interactive material replacement in photographs
GI '05 Proceedings of Graphics Interface 2005
ACM SIGGRAPH 2006 Papers
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
RotoTexture: Automated Tools for Texturing Raw Video
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Detail preserving shape deformation in image editing
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Interactive normal reconstruction from a single image
ACM SIGGRAPH Asia 2008 papers
Depicting procedural caustics in single images
ACM SIGGRAPH Asia 2008 papers
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Image-based texture replacement using multiview images
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
User-assisted intrinsic images
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH 2010 papers
Technical Section: Rendering fur directly into images
Computers and Graphics
Illumination decomposition for material recoloring with consistent interreflections
ACM SIGGRAPH 2011 papers
Edge-constrained image compositing
Proceedings of Graphics Interface 2011
Sketch-based warping of RGBN images
Graphical Models
AppGen: interactive material modeling from a single image
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
MethMorph: simulating facial deformation due to methamphatamine usage
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Efficient image/video retexturing using parallel bilateral grids
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Retexturing single views using texture and shading
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part IV
Intuitive shape modeling by shading design
SG'05 Proceedings of the 5th international conference on Smart Graphics
Surface flows for image-based shading design
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Stone weathering in a photograph
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Texture design and draping in 2D images
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Texture replacement of garments in monocular video sequences
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
VEA 2012: Interactive image/video retexturing using GPU parallelism
Computers and Graphics
Efficient synthesis of gradient solid textures
Graphical Models
Interactive texturing on objects in images via a sketching interface
Proceedings of the 27th Spring Conference on Computer Graphics
Parallel iso/aniso-scale surface texturing guided in Gabor space
SIGGRAPH Asia 2013 Technical Briefs
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We combine existing techniques for shape-from-shading and texture synthesis to create a new tool for texturing objects in photographs. Our approach clusters pixels with similar recovered normals into patches on which texture is synthesized. Distorting the texture based on the recovered normals creates the illusion that the texture adheres to the undulations of the photographed surface. Inconsistencies in the recovered surface are disguised by the graphcut blending of the individually textured patches. Further applications include the generation of detail on manually-shaded painting, extracting and synthesizing a displacement map from a texture swatch, and the embossed transfer of normals from one image to another, which would be difficult to create with current image processing packages.