IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Nonrigid Motion Analysis Based on Dynamic Refinement of Finite Element Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape Representations from Shading Primitives
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume II - Volume II
Shape from Texture without Boundaries
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Real-Time Non-Rigid Surface Detection
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Capturing and animating occluded cloth
ACM SIGGRAPH 2007 papers
Fast Non-Rigid Surface Detection, Registration and Realistic Augmentation
International Journal of Computer Vision
Deformable Surface Augmentation in Spite of Self-Occlusions
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Retexturing in the Presence of Complex Illumination and Occlusions
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Tracking and Retexturing Cloth for Real-Time Virtual Clothing Applications
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Technical Section: Realistic cloth augmentation in single view video under occlusions
Computers and Graphics
Efficient image/video retexturing using parallel bilateral grids
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Texture replacement of garments in monocular video sequences
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Learning basic patterns from repetitive texture surfaces under non-rigid deformations
ICIAR'07 Proceedings of the 4th international conference on Image Analysis and Recognition
VEA 2012: Interactive image/video retexturing using GPU parallelism
Computers and Graphics
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We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coarse scale, a track of the deforming surface in 2D allows us to erase the old texture and overwrite it with a new texture. At a fine scale, estimates of the local irradiance provide strong cues of fine scale structure in the actual lighting environment. Computing irradiance from explicit correspondence is difficult and unreliable, so we limit our reconstructions to screen printing — a common printing techniques with a finite number of colors. Our irradiance estimates are computed in a local manner: pixels are classified according to color, then irradiance is computed given the color. We demonstrate results in two situations: on a special shirt designed for easy retexturing and on natural clothing with screen prints. Because of the quality of the results, we believe that this technique has wide applications in special effects and advertising.