Robot vision
Determining grasp configurations using photometric stereo and the PRISM binocular
International Journal of Robotics Research
An experimental evaluation of computer graphics imagery
ACM Transactions on Graphics (TOG)
A Computational Approach to Edge Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface descriptions from stereo and shading
Image and Vision Computing
Determining a depth map using a dual photometric stereo
International Journal of Robotics Research
Feature detection from local energy
Pattern Recognition Letters
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Improving radiosity solutions through the use of analytically determined form-factors
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Shape from shading in the light of mutual illumination
Image and Vision Computing - Special issue: 5th Alvey vision meeting
Shape from shading
The derivation of 3-D surface shape from shadows
Proceedings of a workshop on Image understanding workshop
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
What Is the Set of Images of an Object Under All Possible Illumination Conditions?
International Journal of Computer Vision
When Shadows Become Interreflections
International Journal of Computer Vision - Special issue on computer vision research at NEC Research Institute
International Journal of Computer Vision
The Radiometry of Multiple Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
International Journal of Computer Vision
Representations for Recognition Under Variable Illumination
Shape, Contour and Grouping in Computer Vision
On 3-D Surface Reconstruction Using Shape from Shadows
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
On seeing and rendering colour gradients
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Interactive relighting with dynamic BRDFs
ACM SIGGRAPH 2007 papers
Numerical methods for shape-from-shading: A new survey with benchmarks
Computer Vision and Image Understanding
Surface radiance correction for shape from shading
Pattern Recognition
Variable-Source Shading Analysis
International Journal of Computer Vision
Retexturing single views using texture and shading
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part IV
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
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It is demonstrated that mutual illumination can produce significant effects in real scenes. An example is presented to illustrate the difficulties that mutual illumination presents to shape recovery schemes. These effects are qualitatively modeled by the radiosity equation. Using the radiosity equation, the authors predict the occurrence of spectral events in the radiance, namely, discontinuities in the radiance and its derivatives. Experimental evidence establishes the validity of this approach. Mutual illumination can generate discontinuities in the derivatives of radiance unrelated to local geometry. It is argued that it is not possible to obtain veridical dense depth or normal maps from a shading analysis. However, discontinuities in radiance are tractably related to scene geometry and, moreover, can be detected.